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IMM 4D Portfolio

Here's where all my pieces from the semester are!
Please enjoy them :D

messages for those who can never read them

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messages for those who can never read them is a video of the artist making a paper boat and sending it down a small stream.
This piece is very personal, as it was done as tribute to a close friend who took her own life a few years ago. Grief persists, and even though I know things I text her (long dead) number, or message her accounts, no one will ever read them. She can't read them, and yet, there is still solace in sending them nonetheless. Even though these messages go nowhere and these paper boats sink in the water, sending them out is still comforting.
messages for those who can never read them invites the viewer to sit and grieve anyone they have lost as well.

Video

Estranged
 

Estranged is a 30 second soundscape using video/audio recordings and photos from walking the streets of Chinatown, PA. These clips were then edited together
The goal was to simulate the feeling of being the outsider- there are still restaurants, markets, shops and people walking around like any city, but the language and cultural barrier bars you from ever being fully immersed in it.
I'm an adoptee out of China, and has always loved Chinese culture and dance, but never feel like I belong. I hoped to recreate that feeling with this soundscape and I feel it was successful.

Video

Stop-Motion, Play Doh

Pyrrhic Victory
 

Pyrrhic Victory is a humorous claymation created with Play-Doh. It tells a little story of two blobs that appear in the world and immediately start fighting with each other before being squished by a giant hand.I wanted this piece to be fun to create and to not take itself seriously, and I feel I was successful on that both fronts. Pyrrhic Victory - while frustrating at moments - was overall a very fun process to take on. The animation totals 345 individual images, with a few frames running on twos for the sake of smoother animation.As I've never done stop motion before, it was challenging to figure out what story I wanted to tell and which medium I wanted to tell it in. I remembered having fun messing with Play-Doh as a child, and wanted to create something silly, fun, and childish in nature, so using something reminiscent of childhood as the medium felt natural. The story was something I had trouble with, until I settled with the idea of a little quarrel that escalated out of proportion.

10
 

10 was created physically, for days one to five, digitally recreated (as documentation of the first 4 days was missing), and then proceeded to be completed digitally. Prior to the digital recreation, 10 was done using a wide assortment of mixed media, including paint, ink, watercolour, gouache, alcohol markers, coloured pencils, and charcoal.
As the name suggests, each drawing was done on a separate day, over a duration of 10 days, and drawn on top of each other within the same canvas and layer to show how past emotions still heavily affect the following day. It is a look into how emotion dictates art, both in how the artist is feeling while creating, and how those emotions are subsequently felt by the viewer.

If art is meant to make the viewer think or feel, rather than trying to deliberately make them ponder a certain way, I wanted to see if I could make someone else feel how I felt. Does frustration carry across? What about exhaustion? Do you wonder what happened during each day for the end result to be what it is?
I feel I was successful in translation nebulous emotions into something concrete, captured within lines on a canvas, but still invoke the feelings I experienced on each day.

Digital

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